Penggunaan Game-Based Learning Dalam Meningkatkan Kemampuan Berbicara Siswa Di Mata Pelajaran Bahasa Indonesia

Authors

  • Alysa Rahma Wulan Universitas Siliwangi Author
  • Elsa Resta Pania Universitas Siliwangi Author
  • Ichsan Fauzi Rachman Universitas Siliwangi Author

DOI:

https://doi.org/10.62017/jppi.v2i4.4471

Keywords:

game based learning, berbicara siswa, Bahasa Indonesia

Abstract

The use of Game-Based Learning (GBL) in Indonesian language instruction, particularly in enhancing students' speaking skills, represents an innovation aligned with the needs of 21st-century learners who tend to favor visual, interactive, and challenge-based activities. The purpose of this study is to explore the implementation of the Game-Based Learning method in Indonesian language teaching to improve students’ speaking abilities, identify the types of games used in GBL and their impact on students' speaking skills, and to determine the supporting and inhibiting factors in the implementation of Game-Based Learning in enhancing speaking skills in Indonesian language lessons. This study employs a qualitative research method. The findings reveal that the implementation of GBL also faces challenges such as limited facilities, lack of teacher training, varying student characteristics, and time constraints.

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Published

2025-05-17

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Section

Articles

How to Cite

Alysa Rahma Wulan, Elsa Resta Pania, & Ichsan Fauzi Rachman. (2025). Penggunaan Game-Based Learning Dalam Meningkatkan Kemampuan Berbicara Siswa Di Mata Pelajaran Bahasa Indonesia. Jurnal Penelitian Pendidikan Indonesia (JPPI), 2(4), 243-252. https://doi.org/10.62017/jppi.v2i4.4471

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